[DEV] FoV + lightshader


The field of view now changes when zooming and dashing to give a sense of focus and speed.


I also made a system that makes objects between 2 checkpoints pulse. The intensity and speed needs further tweaking though.


[DEV] Tweaks and shaders

Last week I mostly did some minor tweaking of code blueprints and shaders. We want to have a glow effect on the world that guides the player through the level which requires diving into shaders and material instances.