After the feedback we had from the play-testing day we had a lot of mixed opinions about the difficulty scale of the game. That got us thinking on how we could make it more challenging for more experienced players and still make it not to difficult for new and inexperienced players. We decided to implement some kind of speedrun mode for the players who want to go for the extra satisfaction of being on top of the leader board. But to really give a meaning to your own high-score you need to be able to compare it with other player. So I implemented an online leaderboard that syncs up with a local version in game. For this we used a plugin called Epicleaderboard because it has a free hosting and dashboard service.
I also made some improvements to the performance by make a generated wall that uses instaneced meshes instead of static meshes. This reduced our drawcalls with 5 times less than we had before.